Project Overview

Type: Virtual reality(VR) project

Duration: 8 Weeks

Tools: Unity, Figma, And Amazon Sumerian


Background

This assignment was a capstone project for my professional certificate in AR/VR design. For the assignment, we had to create an extended reality(XR) experience for a corporate partner.

I used Unity’s XR toolkit to create the interactions for the experience.

Challenge

  • Drive awareness of Global Heritage Fund’s work in community preservation

Solution

  • Create a Virtual exhibit that allows people to walk around freely, and interact with the items these communities used on a daily basis

 

Discovery

Before starting the project I gathered all the helpful data about charities I could online and began to compile that information into charts and other forms of visual data.

 

After organizing the data, I began to create different deliverables like user personas, user flows, and journey maps. To help guide my design decisions.

 

MVP Designs

After doing a little research, I created a minimum viable product (MVP) to help me test the core interactions. The main two interactions in this exhibit are being able to teleport around the world and having a text pop-up appear with more information when a user touches an item.

 

Prototype #1

Once I had the core interactions down I began creating my first prototype in Unity.

 

Usability Test #1

When I finished creating my first prototype, I tested it on 3 users

Results

- All core interactions are working properly

- Participants had a hard time selecting the buttons on the directions

 
 

Prototype #2

To fix the problem that users were having with selecting buttons. In my second prototype, I added a change in color when a user hovers over the button to give better feedback and I also included images in the directions for better comprehension.

 

Usability Test #2

Once I updated the prototype, I tested it on 3 more users from the target audience 

Results

-Users enjoy the exhibit and were highly interactive with the items and information displayed

- Participants still struggled to select the buttons on the directions

 
 

Final Prototype

After testing, users still had issues selecting buttons to continue.

To fix this problem I had to extend the raycaster from the controllers to be long enough to physically touch the button

(this resulted in a much more informative interaction, it was something I originally wanted to avoid but discovered it was necessary through user testing.)

 

Next Steps

-More user testing to validate changes

-Adding more artifacts and information to the exhibit

-Fixing the VR rig camera height

-Adding sound effects and music

 

What I learned

  • How to use Unity’s XR toolkit to create interactive 3D experiences

  • Using user feedback to improve the overall experience

  • Gained experience testing XR experiences with users

  • Practiced prototyping and spatial design

  • How to make adjustments for unexpected obstacles

 
Previous
Previous

Travel app Prototype